![]() ![]() Sector specs - always start 1 food sector (bioengineering), otherwise the city just grows too slowly. ![]() Is one of the options I mentioned the best, or is there something else? As a beginner I used to go food but I'm pretty wary of that option as I find 1 food sector in a colony is enough. I also considered going replicator in HQ and energy elsewhere, as the HQ really gets bottlenecked with infrastructure but also wants to churn out units to steadily support the frontline. ![]() ![]() I've really been struggling on this - at one time I used to go 1 energy core in HQ just to keep things going, then being greedy and going science on others. I expect to have a significant energy upkeep due to militia buildings and also because I plan to spam tier II skirmishers (whether they be secret tech or racial). Economist doctrine + energy reactors means you enjoy huge energy reserves without necessarily having to invest in energy sectors, and energy is super important to recruit heroes, enact doctrines, launch operations of all varieties, and is effectively the cap on your army size. let's say you intend to build an army fairly constantly and you're going for either domination or doomsday thereafter forget about water sectors for simplicity my current best guess isĬentral buildings - at this point in time I'm pretty settled on just building energy reactors on everything. Yes yes it depends on your scenario/goals, but nonetheless can something be said?Į.g. Coming from a starcraft background I liked having a basic framework buildorder like the 1/1/1 terran building or protoss 4 gate I know this game's different but I hope you can see my desire for some structure in what to build. Is there any consensus on a good "baseline" build order in terms of sector specializations/colony buildings? Part of what I find overwhelming in this game is just not knowing which direction to take. ![]()
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